You'll find yourself in several multi-stage and multi-theatre fights that require you to divide your people into multiple groups. Thanks to a well-developed class system that doesn't overburden you with skills, you're almost guaranteed to use nearly every skill in the later battles.Įxpeditions: Rome also adds a sense of scale and scope that few other games manage. These are similar to other tactical RPG titles, having characters take their turn on a grid-based map, dividing a turn between movement and action. Until I cover more on the story and characters, a little more on the battles. Honestly, it's because the story is that compelling. The worst part is that these battles are almost always engaging, exciting and challenging, so I shouldn't have an issue. The issue with these territories is that the later you get, the more the game seems to enter a time-padding battle where you have to pick one of your core companions and a number of the random generals you can recruit. The strategy and tactics (they are different) felt a little undercooked, and by the Gallic campaign, there were too many territories to fight over and conquer. As I said, this is the part that I got tired of, and that's because it was always the same. Your job is to pass down general commands, which take the form of cards that you can research and improve in your legionary camp. You don't get to participate in any physical way because you are the Legatus of Legio Victrix. They're not, and they serve their purpose. It's not that these legionary battles are bad. Why? I'd say it's because Expeditions: Rome seems to rely on this to pad a bit of extra time, even if it also adds a level of scale. I was surprised when I got to the stage that I didn't enjoy this, and anybody will be keenly aware how much I adore strategy and the grabbing of land. Large scale warfare is far from the primary element of the game, though, unlike previous Expeditions titles, there is a level of war and territory grabbing involved. Like the republic and empire itself, Expeditions: Rome will have you prove your worth in more than just warfare, with the cutthroat world of politics being just as dangerous. This decision will ultimately be determined by your actions earlier in the game, the good and evil you have done in the past, and the evidence of other people's actions. In between the campaigns, you'll spend some time in Rome, each time dispanding Legio Victrix - your legion - at the Rubicon unless you decide not to at the end of the Gallic campaign. There's a strong reason for this, which I'll explain shortly. However, Logic Artists openly admit and explain that events are out of order for artistic purposes. Those aware of history will know that the Egyptian war occurred after the Gallic war. You can trust me when I say this isn't the case.įor the sixty-plus hours of the story, you'll venture from Asia (modern-day Turkey) during the third Mithridatic war to Egypt during the civil war between Ptolomy and Cleopatra before finally heading to Gaul to face off against Vercingetorix. That this happens so early, no matter your decision, could put you in a mind that nothing you do will change the game's development and outcome. The death of Julius Caesar, which happens very early on, is one such result. Some of them arguably aren't important, and there are a good few times where the result will be the same no matter what you choose. Early on in the game, many of the decisions you make may not seem necessary.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |